by Brian Whitney | Jul 25, 2024
MORTAL KOMBAT: ONSLAUGHT CLIENT: NetherRealm Studios/WB Games PROJECT: In-Game Cinematics Aiming to elevate the cinematics experience in mobile games, we collaborated with NetherRealm for Mortal Kombat: Onslaught, the newest edition to the highly acclaimed Mortal...
by Brian Whitney | Oct 3, 2023
JUDAS CLIENT: Ghost Story Games PROJECT: Co-Development Our team can’t wait for the public to see this amazing, visionary title. More to...
by Brian Whitney | Oct 3, 2023
HOGWARTS LEGACY CLIENT: WB Games/Avalanche PROJECT: In-Game Cinematics We were honored to partner with the veteran team at Avalanche to produce 45 minutes of in-game story mode cinematics for this blockbuster title, including storyboards, 3D previs, performance...
by Brian Whitney | Oct 3, 2023
LEGO 2K DRIVE CLIENT: Visual Concepts/2K Games PROJECT: In-Game Cinematics and Rival Character Intros We collaborated with the talented team from Visual Concepts to develop the in-game cinematics and Rival character introductions for this innovative Lego racing game,...
by Brian Whitney | Oct 3, 2023
RETURNAL CLIENT: Sony Interactive Entertainment/Housemarque PROJECT: Full Level Design/Co-Dev & Real-Time Cut-Scenes Production Frame Machine is proud to have been given the opportunity to work with the talented developers at Housemarque to develop the distinctive...
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