by Brian Whitney | Jul 25, 2024
FABLE CLIENT: Playground Games PROJECT: Real-Time Cinematics Just a sneak peak at some of the cinematics work we’ve been doing with our partners at Playground Games (from their 2024 trailer release); we can’t wait to share more in the...
by Brian Whitney | Jul 25, 2024
FORTNITE FESTIVAL CLIENT: Epic Games PROJECT: Gameplay Animation We’re proud to be working with our partners at Epic Games to bring Fortnite Festival to life. We helped develop the gameplay animation pipeline and created lots of emotes and bandplay animations that are...
by Brian Whitney | Jul 25, 2024
MORTAL KOMBAT: ONSLAUGHT CLIENT: NetherRealm Studios/WB Games PROJECT: In-Game Cinematics Aiming to elevate the cinematics experience in mobile games, we collaborated with NetherRealm for Mortal Kombat: Onslaught, the newest edition to the highly acclaimed Mortal...
by Brian Whitney | Oct 3, 2023
JUDAS CLIENT: Ghost Story Games PROJECT: Co-Development Our team can’t wait for the public to see this amazing, visionary title. More to...
by Brian Whitney | Oct 3, 2023
LEGO 2K DRIVE CLIENT: Visual Concepts/2K Games PROJECT: In-Game Cinematics and Rival Character Intros We collaborated with the talented team from Visual Concepts to develop the in-game cinematics and Rival character introductions for this innovative Lego racing game,...
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