by Brian Whitney | Jul 25, 2024
MORTAL KOMBAT: ONSLAUGHT CLIENT: NetherRealm Studios/WB Games PROJECT: In-Game Cinematics Aiming to elevate the cinematics experience in mobile games, we collaborated with NetherRealm for Mortal Kombat: Onslaught, the newest edition to the highly acclaimed Mortal...
by Brian Whitney | Oct 3, 2023
JUDAS CLIENT: Ghost Story Games PROJECT: Co-Development Our team can’t wait for the public to see this amazing, visionary title. More to...
by Brian Whitney | Oct 3, 2023
HOGWARTS LEGACY CLIENT: WB Games/Avalanche PROJECT: In-Game Cinematics We were honored to partner with the veteran team at Avalanche to produce 45 minutes of in-game story mode cinematics for this blockbuster title, including storyboards, 3D previs, performance...
by Brian Whitney | Oct 3, 2023
LEGO 2K DRIVE CLIENT: Visual Concepts/2K Games PROJECT: In-Game Cinematics and Rival Character Intros We collaborated with the talented team from Visual Concepts to develop the in-game cinematics and Rival character introductions for this innovative Lego racing game,...
by Brian Whitney | Oct 3, 2023
CALL OF DUTY: WARZONE CLIENT: Activision PROJECT: Gameplay Animation Frame Machine was excited to help the amazing teams at Treyarch and Activision create many of the iconic finishing moves for their major battle royale game, producing final layout and animation for a...
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