by Brian Whitney | Mar 20, 2023
FM COMPANY REEL 2022 We’ve assembled some favorite shots from our recent co-dev, cinematics, and gameplay animation work (along with some ‘evergreen’ shots we still love), featuring multiple AAA titles from Sony Interactive Entertainment, CD Projekt Red, NetherReam...
by Brian Whitney | Aug 6, 2022
FM COMPANY REEL 2022 We’ve assembled some favorite shots from our recent co-dev, cinematics, and gameplay animation work (along with some ‘evergreen’ shots we still love), featuring multiple AAA titles from Sony Interactive Entertainment, CD Projekt Red, NetherReam...
by Brian Whitney | Aug 5, 2022
CALL OF DUTY: WARZONE CLIENT: Activision PROJECT: Gameplay Animation Frame Machine was excited to help the amazing teams at Treyarch and Activision create many of the iconic finishing moves for their major battle royale game, producing final layout and animation for a...
by Brian Whitney | Aug 4, 2022
FORTNITE CLIENT: Epic Games PROJECT: Marketing Art and Animation What can you say, it’s Fortnite! We’re honored to work with our awesome partners at Epic Games as part of an ongoing collaboration to produce the distinctive character renders, accessories and animations...
by Brian Whitney | Aug 3, 2022
RETURNAL CLIENT: Sony Interactive Entertainment/Housemarque PROJECT: Full Level Design/Co-Dev & Real-Time Cut-Scenes Production Frame Machine is proud to have been given the opportunity to work with the talented developers at Housemarque to develop the distinctive...
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