by Brian Whitney | Oct 3, 2023
SUPERIOR: VENGEANCE CLIENT: Gameplay Animation PROJECT: Co-Development For Drifter’s roguelite third-person co-op shooter, Frame Machine created stylized keyframe animations — including locomotions, attacks, and special moves — for the Ronin, Grunt and Revolt...
by Brian Whitney | Oct 3, 2023
CYBERPUNK 2077 CLIENT: CD Projekt Red PROJECT: In-Game Cinematics Our team jumped at the chance to collaborate on the cinematics for this highly-anticipated title, working with the veteran developers at CD Projekt on final cinematics layout and animation for the...
by Brian Whitney | Oct 3, 2023
BACK4BLOOD CLIENT: Turtle Rock Studios PROJECT: Gameplay Animation Frame Machine produced the in-game animations for all player and humanoid zombie characters in this spiritual successor to Turtle Rock’s iconic zombie first-person shooter franchise, Left 4...
by Brian Whitney | Aug 1, 2022
MORTAL KOMBAT 11 CLIENT: NetherRealm Studios/WB Games PROJECT: Concept Design, In-Game Cinematics and Fatalities Animations We were thrilled to collaborate again with NetherRealm Studios to produce over 100 minutes of in-engine story mode cinematics for their revered...
by Brian Whitney | May 10, 2019
CALL OF DUTY: BLACK OPS 4 CLIENT: Treyarch/Activision PROJECT: In-Game Cinematics and Animation Frame Machine was honored to contribute to the newest installment of the celebrated Call of Duty series from the team at Treyarch. We produced final animation and layout...
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