by Brian Whitney | Oct 3, 2023
MORTAL KOMBAT 11: AFTERMATH CLIENT: NetherRealm Studios/WB GamesPROJECT: Concept Design, In-Game Cinematics and Fatalities Animations Once again, it was our pleasure to collaborate with our partners at NetherRealm on their Aftermath story DLC: a full new campaign...
by Brian Whitney | Oct 3, 2023
BACK4BLOOD CLIENT: Turtle Rock Studios PROJECT: Gameplay Animation Frame Machine produced the in-game animations for all player and humanoid zombie characters in this spiritual successor to Turtle Rock’s iconic zombie first-person shooter franchise, Left 4...
by Brian Whitney | Aug 1, 2022
MORTAL KOMBAT 11 CLIENT: NetherRealm Studios/WB Games PROJECT: Concept Design, In-Game Cinematics and Fatalities Animations We were thrilled to collaborate again with NetherRealm Studios to produce over 100 minutes of in-engine story mode cinematics for their revered...
by Brian Whitney | May 10, 2019
CALL OF DUTY: BLACK OPS 4 CLIENT: Treyarch/Activision PROJECT: In-Game Cinematics and Animation Frame Machine was honored to contribute to the newest installment of the celebrated Call of Duty series from the team at Treyarch. We produced final animation and layout...
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