TOMB RAIDER
Client: Crystal Dynamics/Square Enix
Project: In-Engine Cinematics

Frame Machine was thrilled to collaborate with the team at Crystal Dynamics on the major reboot of the iconic Tomb Raider game franchise.  FM produced the comprehensive performance capture sessions, including stunt coordination and casting, and handled all data post-production.  Leveraging real-time character animation and virtual camera data, we also created previsualizations of the cutscenes to serve as the guide for our final animation and layout work, including hand-keyed facial performances, comprising approximately 75 minutes of completed cinematics.